Might and Magic IX features a party of four player characters, each of whom is selected at the start of the game. Each character has six statistical attributes: might, magic, endurance, accuracy, speed, and luck, and the number of points assigned to each attribute is based upon the race of the character: three of the four available races have both a strong attribute, which reduces the cost of advancement in that area by half, and a weak attribute, which doubles the cost of advancement in that area. Dwarves are proficient in endurance, but lacking in magic; elves are proficient in accuracy, but lacking in endurance; half-orcs are proficient in strength, but lacking in speed. The final race, human, has no natural affinity for any particular attribute, but similarly suffers from no penalties in any category. In addition to the six primary statistics, there are a number of secondary statistics which cannot be adjusted manually by the player, but are instead calculated based on other factors. Examples include armor class, which is determined by combining a character's endurance with the protectiveness of whatever armor he or she may be wearing, and hit points, which are directly related to a character's endurance rating.
Additionally, each character is assigned a particular character class. At the start of the game, there are two classes available: the fighter (might-based) and the initiate (magic-based). At various points throughout the game, the player will have the opportunity to complete certain tasks to gain a job promotion. Each character can be promoted up to two times, and there are two possible promotion paths for each class at each level. For example, a fighter can be promoted into either the mercenary class or the crusader class. A crusader can then be promoted into either the ranger class or the paladin class. Consult the chart at left for a complete listing of all possible promotion paths and classes.
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There are a total of twenty three unique skills available in the game, divided among four distinct categories. There are six attack skills, such as blade or unarmed combat, that determine what types of weapon a character can use, and how effective that character is when using them. The three defensive skills, armor, dodging, and shield, determine what forms of armor a character can use, as well as his or her ability to parry enemy attacks. The four magic abilities correspond the four schools of magic available in the game (dark, elemental, light, and spirit) and determine a character's ability to cast particularly magic spells in each school. The final category covers miscellaneous skills, such as the ability to disarm traps, or to repair items that have been broken. Each skill comes in four levels of proficiency: normal, expert, master, and grand master, and the class of a character affects the skills that he or she is capable of learning. For instance, the Gladiator class can only attain the expert level of the thrown weapons skill, while the assassin can reach the grand master level.[3]
Might and Magic IX features a party of four player characters, each of whom is selected at the start of the game. Each character has six statistical attributes: might, magic, endurance, accuracy, speed, and luck, and the number of points assigned to each attribute is based upon the race of the character: three of the four available races have both a strong attribute, which reduces the cost of advancement in that area by half, and a weak attribute, which doubles the cost of advancement in that area. Dwarves are proficient in endurance, but lacking in magic; elves are proficient in accuracy, but lacking in endurance; half-orcs are proficient in strength, but lacking in speed.
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The dungeon design of Might and Magic IX is simply outstanding. Rarely have people seen such well-made dungeons, full with clever traps and puzzles you will have to solve to continue your journey. From the common spikes falling on top of you, to the more surprising floor traps, fake walls behind which often does stand a monster in ambush, to falling axes and saws that are especially designed to chop your head off - the traps are ranging in styles and looks. They are placed so well that you will need all your concentration, attention and skill to survive. Puzzles range from quite a simple pushing of a special sequence of buttons, to adjusting mirrors in order to direct a ray of light to the appropriate place, trying to ignore the powerful deception that you will encounter. Quite many of the dungeons in the game are very big - it might as well take you many hours to pass through them from one place to another, only to be attacked by furious monsters, or hurt by traps again and again.
Firstly, the magic system was completely made over, making it incredibly unique. Your skills now will determine the number and efficiency of spells that you will be able to learn, as every spell has a requirement of at least two magical skills, instead of one. Sometimes, for most powerful spells found in only one school of magic, the entire three magic skills are mandatory. Otherwise, you will just not be able to learn the spell. This places a large effect on the game the skills become much more important than they were before in the previous series.
Unfortunately the game was released with lots of bugs and glitches. 3DO hastily released one patch to fix some of these problems unfortunately shortly after the patches release 3DO declared bankruptcy making this their last game. Thankfully a group of fans released a unofficial patch a year later to address over 80 bugs and glitches. You can download if right here at moddb.
These and other efforts have spared countless fans from hours of frustration and helped them enjoy MM9. TELP released this patch a year after the games release. The 1.3 patch is designed for compatibility and is intended for people who are playing version 1.2 and want to prevent many potential bugs. It's primarily intended for people who want to play (or re-play!) MM9 more in keeping with the game the designers wanted to make. You can download it at the TELP website or here at moddb.
User's Guide to TELP's 1.3 Patch for MM9Please Note This guide will refer to your 'MM9 folder'. This is the location of the file 'mm9.exe', the game's executable file. Its default location is 'C:Program Files3DOMight and Magic IX', but you might have chosen a different location upon installation. All sub-folders mentioned are contained within your MM9 folder. Please also note that this information is included in our distribution ZIP file and will (upon installation) be placed in your MM9 folder as 'TELP13 User Guide.txt' for later reference. Requirements:You must be running 1) the English language version of 3DO's Might & Magic IX, and 2) it must be patched to version 1.2.Preparation If you have not already installed the official 1.2 patch for MM9, you can download it from 3DO's Might & Magic IX Update page or right here at moddb.It is also being hosted by TELP in our FTP section (click here, by Klaravoyia on her MM9 Patch page and by MM-World in their Download section. If you have already installed kingkongcobra's 'Unofficial Patch' or MM-World's 'Unofficial English Patch v.2.0' you will need to restore your original version 1.2 resource files. If you saved these files as suggested then you can simply re-copy them to the 'data' sub-folder of your MM9 folder.If you did not save these files, you will need to re-install MM9 from your original CDs and re-run the official 1.2 patch. Doing this should not affect the contents of your 'Save' or 'Minisaves' sub-folders, but you might want to make a backup copy of those if you want to be especially cautious.Installation:The patch can be installed in two ways. You can always extract TELP13.exe from our distribution ZIP file and run it, but since most ZIP utility programs let you run programs directly from their shell you can probably just open the ZIP file and run it from there. The location of the setup file doesn't matter as long as it has enough disk space to run. The setup program will ask you for the location of your MM9 folder. It will offer to make backup copies of the files to be updated before proceeding. You will want these original files to make it easy to restore your game to version 1.2. You might need to do this to run future TELP updates for MM9. The backed up files will require 276M of storage space. If you don't have enough free space on the drive that holds your MM9 installation, you should backup these files manually to another drive. The updated files are: ART.REZ DATA.REZ LOCALART.REZ RUDE.REZ SRIPTS.REZ WORLD.REZ ... If you do not backup these files, you will still be able to re-install the game from your original CDs. Next, this program will update your files, which might take about two minutes on slower systems. A report of the updater's success will be saved as 'PatchWise.log' in your MM9 folder. Finally, you will be given a chance to read our ReadMe file (choose 'About The Patch' from the menu at the left) if you haven't done so already. 2ff7e9595c
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